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The hobbit free
The hobbit free










They have loyalties, strengths, and personalities that affect their behaviour and cannot always be predicted. The game has a cast of non-player characters (NPCs) entirely independent of the player and bound to precisely the same game rules. This can be suppressed by entering the "PAUSE" command, which stops all events until a key is pressed. Unlike other works of interactive fiction, the game is also in real time, insofar as a period of idleness causes the "WAIT" command to be automatically invoked and the possibility of events occurring as a result. If the main character is sitting in a barrel and this barrel is then picked up and thrown through a trapdoor, the player would go through. Objects can be placed inside other objects, attached together with rope and damaged or broken. Objects, including the characters in the game, have a calculated size, weight, and solidity.

the hobbit free

The game has an innovative text-based physics system, developed by Veronika Megler. The disk-based versions of the game used pre-rendered, higher-quality images. The slow CPU speed meant that it would take up to several seconds for each scene to draw. On the tape version, to save space, each image was stored in a compressed format by storing outline information and then flood filling the enclosed areas on the screen. Many locations are illustrated by an image, based on originals designed by Kent Rees.

the hobbit free

The parser was complex and intuitive, introducing pronouns, adverbs ("viciously attack the goblin"), punctuation and prepositions and allowing the player to interact with the game world in ways not previously possible. When it was released, most adventure games used simple verb-noun parsers (allowing for simple phrases like "get lamp"), but Inglish allowed the player to type advanced sentences such as "ask Gandalf about the curious map then take sword and kill troll with it". The parser was very advanced for the time and used a subset of English called Inglish.

the hobbit free

By arrangement with the book publishers, a copy of the book was included with each game sold. It was later converted to most home computers available at the time including the Commodore 64, BBC Micro and Oric computers.

the hobbit free

It was developed at Beam Software by Philip Mitchell and Veronika Megler and published by Melbourne House. The Hobbit is an illustrated text adventure computer game released in 1982 for the ZX Spectrum home computer and based on the 1937 book The Hobbit, by J.












The hobbit free